Playing and making interesting TOTALLY FREE content.
My games tend to explore dramatic situations, with interesting plots and complex and fleshed out characters, and a world that interacts with the players.
I also get a kick out of picking real-world locales and times and trying to make an interesting and engaging story out of real events and with real people. This means that, for GMs who like to dig under the hood and pull out more detail, there is a wealth of information available.
My products tend to use either a: